Traits
Inky (Super Rare)
Leaves pawprints behide as they walk. (Can be done as ink, or paint.) When paired with the slime or water texture, the pawprints can be made of slime or water instead.
Wings (Super Rare)
Adds small wings to your Dustbaby. (Wings cannot be large enough to fly with, and cannot be larger than a Dustbaby's body.) Wings can be angelic, demonic, or insect/fairy-like in nature. You can combine with the multiply mutation to have more than one set of wings, and the mistmatch mutation to have multipule styles of wings.
Shaped Neckruff (Mythical)
The neckfuff of a Dustbaby becomes a different shape instead of rounded. This can include things like becoming a heart, or a fur hood (though the marking must always remain visible.)
Dust Overflow (Mythical)
A Dustbaby's body starts to overproduce dust due to an overabundance of magic. It pours from their mouth creating a cloud of dust that constantly surrounds them.
Multiply (Mutation)
Allows extras to occur, with each extra requiring their own added mutation trait. (ie, you cannot use a single mutation to gain extra eyes and tails, but must use two seperate ones.) All traits must match one another unless you apply a mistmatch mutation (per mismatch.)
- up to four extra tails (for a total of five)
- up to four extra eyes (for a total of six)
- up to two extra wings (for a total of two "sets")
- up to two extra horns (for a total of two "sets")
- up to two extra color shifts (for a total of three colors)
- up to one set of extra ears (for a total of 4 ears)
Color Shifting (Mutation)
Allows a Dustbaby to shift through another color mutation. This can be applied to the whole body, or a part of the body/a specific color. To have more than one color swap, the multiply mutation must also be added.
Plant Growth (Mutation)
Allows plants to sprout from a Dustbaby's body. Cannot replace limbs, and all plants must be the same unless paired with a mistmatch mutation.