Traits

Antenna

Antenna (Uncommon)

Category: Extra

Sprouts bug-like antennae from the head.

Inky

Inky (Super Rare)

Category: Extra

Leaves pawprints behide as they walk. (Can be done as ink, or paint.) When paired with the slime or water texture, the pawprints can be made of slime or water instead.

Claws

Claws (Uncommon)

Category: Extra

Adds sharp claws to a Dustbaby. Claws can never be fully retracted, and will always show as least a little bit.

Fangs

Fangs (Uncommon)

Category: Extra

Adds fangs to a Dustbaby. Can be all four canines, or simply two (upper or lower.) A single snaggletooth is also allowed.

Horns

Horns (Rare)

Category: Extra

A pair of (matching, or one singular) horns.  Cannot be larger than a Dustbaby's head. To add more of the same horn, use the multiply mutation, and to add other styles of horns combine it with the mistmatch mutation.

Halo

Halo (Rare)

Category: Extra

Adds a glowing halo to a Dustbaby.

Spikes

Spikes (Rare)

Category: Extra

Adds rows of spikes to a Dustbaby. Can be as many spikes as desired, though if they change shapes they require the mismatch mutation.

Wings

Wings (Super Rare)

Category: Extra

Adds small wings to your Dustbaby. (Wings cannot be large enough to fly with, and cannot be larger than a Dustbaby's body.) Wings can be angelic, demonic, or insect/fairy-like in nature. You can combine with the multiply mutation to have more than one set of wings, and the mistmatch mutation to have multipule styles of wings.

Shaped Neckruff

Shaped Neckruff (Mythical)

Category: Extra

The neckfuff of a Dustbaby becomes a different shape instead of rounded. This can include things like becoming a heart, or a fur hood (though the marking must always remain visible.)

Dust Overflow

Dust Overflow (Mythical)

Category: Extra

A Dustbaby's body starts to overproduce dust due to an overabundance of magic. It pours from their mouth creating a cloud of dust that constantly surrounds them.

Glow

Glow (Mutation)

Category: Extra

Part (or all) of a Dustbaby begins to glow. This cannot be turned off, but is generally only visible in low/no lighting situations.

Multiply

Multiply (Mutation)

Category: Extra

Allows extras to occur, with each extra requiring their own added mutation trait. (ie, you cannot use a single mutation to gain extra eyes and tails, but must use two seperate ones.) All traits must match one another unless you apply a mistmatch mutation (per mismatch.)
- up to four extra tails (for a total of five)
- up to four extra eyes (for a total of six)
- up to two extra wings (for a total of two "sets")
- up to two extra horns (for a total of two "sets")
- up to two extra color shifts (for a total of three colors)
- up to one set of extra ears (for a total of 4 ears)

Mismatch

Mismatch (Mutation)

Category: Extra

Allows traits to be mismatched from one another. (One angel wing and one demon wing would require the mismatch trait.) Cannot be used to combine textures or dusts.

Color Shifting

Color Shifting (Mutation)

Category: Extra

Allows a Dustbaby to shift through another color mutation. This can be applied to the whole body, or a part of the body/a specific color. To have more than one color swap, the multiply mutation must also be added.

Plant Growth

Plant Growth (Mutation)

Category: Extra

Allows plants to sprout from a Dustbaby's body. Cannot replace limbs, and all plants must be the same unless paired with a mistmatch mutation.

Retired

Retired (Retired)

Category: Extra

This is a default listing for any trait that is retired and no longer in use by the species. Please do not use this trait as a reference.

16 results found.